Classes
In the UML a class of similar objects is drawn as a rectangular box. It
can just contain the name of the class. It can also have two parts: the
top part for the name and the second part for the attributes of the
objects. It can have three parts: the name, the attributes, and the
operations. See
[ Classes in uml1 ]
for more details.
Associations
UML diagrams show a collection of named boxes - indicating classes or
types of object. The boxes have lines connecting them called links.
Each link is called an association and should model some relationship
or connection between the classes. Associations also play roles in
classes that are often given special names.
See
[ uml.coll1.jpg ]
for examples.
Special Relationships Between Classes
We can use the dark diamond to indicate that the class possesses the
components in the sense of controlling whether they exist of not. The
filled in diamond indicates that the deletion of an object may delete
its components as well. For this reason is OK to have a diagram where
one class is apparently "parts" of two other classes. This actually
means that at different times either one or the other class has
a "parental" responsibility for the other -- of protecting and preserving
it. You can clarify the details by adding a stereotype like
"<<creates>>", "<<uses>>", "<<deletes>>", etc. .
Aggregation
In older UMLs we used an aggregation to indicate a loose
form of has:
<>-----An example might be a the way that an Army has Warriors - the Army can be demobbed but the People playing the part of Warriors continue to exist. In the computer world a page on the world Wide Web can use a hypertext reference to point to another resource -- deleting the page does not effect the other page. In a data base, a record can store the key of another record and so connect the records. Similarly an object in C++ can store the address of another object and so link them together.
Here is an example showing that a Restaurant will have a number of clients who are People and the the clients exist whether or not they are clients of the Restaurant:
In the above there are two diagrams. They differ in a single asterisk and this makes the difference between a realistic model of people and restaurants and an unrealistic one.
UML gurus now recommend using a simple association instead. The additional
diamond shape does not change the meaning of the diagram in any real way.
Associations
Associations are a powerful, simple, and useful connection between classes:
-----> One class knows about another
------ Each class knows about the other.The ends can have multiplicities (1, 0..1, 1..*, 28..31, *) and role names.
TBA
Linked Data Structures
An Association is often implemented using pointers or links.
A linked data structure can be documented using associations. The arrow indicates whether the association can be navigated in both directions or only one:
-----> Can follow link in one direction: singly linked
------ Can follow link in either direction: double linked
The one-way aggregation:
----->is a useful way to document a pointer or reference in a C++ program. If you do this then it is wise to also add a (0..1) multiplicity to the arrow end to remind you that a pointer may have a NULL value and so point at no objects at all.
The UML is designed so that it is possible to use Association and Composition to model the linked data structures of computer science. For example the following C++ struct and diagram all indicate the same class of objects, but the diagram provides extra information:
class IntLink {
public:
int data;
IntLink *next;
};
(The plus sign above indicates a public item, see Privacy below)
Similarly containers of pointers are shown as associations with multiplicities other than 0..1.
More TBA.
Generalization
In C++ we can construct a new class that is derived from another
class:
class Derived: public Base { added_features };
This means that the new Derived class extends the property of the old Base class.
Each object of Derived can do anything that an object of Base can. Each Derived
object holds all the data that a Base object does. Derived classes can redefine
and extended the data and operations of the Base class.
In UML this relationship is called generalization. This is a relationship that is naturally expressed with a sentence like this: "Every ____ is also a _____". Here is the simple UML diagram that states that Every Student is also Person:
As drawn the diagram does not allow a Person to become a Student. In a program this would mean that the class Student would extend or inherit all the properties from Person and C++ we can implement this by writing:
class Student : public Person { ... }
This means that
We say the new class is a subtype and the original class is a supertype. It should only be used when every object in the new class is automatically also an object of the class it is derived from. A subtype is a class that shares all the properties of its parent, supertype, or the class it is derived from.
Inheritance and Overriding
Logically generalization means that anything that can be
done to or by a Person can also be done to or by
a Student.
We say that "Student inherits from Person". In the UML this is indicated by
default -- when ever the student doesn't list a public feature in a child class
it can inherit the parent's version.
However a Student may sometimes react with different behavior than the more general Person does. This is called over-riding.
For example, Student objects where shown above as special kinds of Person. This means that each student automatically has all the properties of a Person. It "inherits" all the attributes and all the operations from its parent type. It is also possible to show that Student has something different with the same name as Person. To show, for example, that there is an operation to display information about a Person we would add display() to the operations in Person. Instantly, Students also gain (invisibly) the ability to be displayed. But suppose we wanted to make students to behave differently - to display different information to the Person. Then we would put display() in with the operations of Student!
It is normal in object-oriented programming to find that same operation in many different classes each time with a different behavior. Thus objects know which version of the functions are to be invoked. This technique avoids much of the complex coding needed in structured programming.
Attributes can also appear in both Parent and Child. The child's attribute effectively make the Parent's version unavailable... but both are still stored in the object.
Discriminants
There is another variation of generalization that might be used in a domain
where the gender of a Person makes a difference to what they do, and where
the gender is a fixed property of the Person:
The word gender in the above diagram is called a discriminant. The diagram, by the way, is only suitable for certain domains.
In a domain were an object can start out as a Person and the become a Student, or where an object can start out as a Student and later cease to be a Student we would want some kind of dynamic connection between Person and Student. UML does provide a standard way to document this: [ uml.dynamic.gif ] but these notes will treat the relationship as an Association and use a [ State Transition Diagrams in uml2 ] to document the possible changes of behavior.
You may feel that even so there is something that is in common between
Teachers, Students, and People and feel that it is important to show
this in a diagram. If so see
[ uml.dynamic.gif ]
or else Abstraction and/or Interfaces below.
Polymorphism
In the UML it is assumed that if an operation is applied to an object
and there
are several alternative classes that have the operation defined then
the object to which the operation is applied always determines the
operation that is executed. This is even true if the access to the
object is via a pointer in C++ using syntax like this:
pointer->function(arguments).
For example if there is a Base class with
a function f() and a Derived class that overrides f() then an object
in the Derived class will execute Derived's f, and an object in the Base
class executes the Base f. This is true even if the access is via a
pointer to the object and if the variable holding the pointer is declared
to be of the Base type.
[Down load and open
[ poly.mdl ]
in Rational Rose].
In C++ this means that all functions tend to be virtual. Here is a nice example involving a bowl of Rice Crispies that all make different sounds:
[Rose model:
[ cereal.mdl ]
]
Here is the C++ code
[ rice.cc ]
and a Java version
[ Crispy.java ]
Abstraction
You may have already met the idea of an Abstract Data Type(ADT). If
not see ADT in the glossary.
In C++ An abstract class has at least one function declared like this:
virtual type name(arguments)=0;Such a function is said to be "abstract". The "=0;" means that this function will be defined in the classes derived from this class. This in turn implies that we can not have any objects declared directly as being in an abstract type - because there operations do not exist in that type. However we can derive classes from an abstract class and declare objects in these classes. The classic example is that of a geometric figure or shape: The idea of shape exists, but all objects are defined as having a particular shape. Here is the UML diagram:
The dashed lines indicates that its subtypes implement the abstraction. For more see [ Abstract Classes ] below.
. . . . . . . . . ( end of section Special Relationships Between Classes) <<Contents | End>>
Special Kinds of Classes
{abstract}
in its UML diagram.
The "{...}" indicates a tag that qualifies the meaning of the
tagged part of the UML diagram. In some cases, abstraction is indicated by using
italic text. Abstractions are connected to particular
concrete classes by dotted lines and the generalization triangle
(See Abstraction above).
In C++ interface is a abstract class that has nothing but function headers/prototypes. The clients of an interface call the functions. Various classes implement the interface by defining all the functions in the interface. In C++ we use inheritance to indicate this and in Java the keyword "implements". In the UML an interface is shown as a class with the following stereotype written on it:
<<interface>>There is a special UML notation for showing that a class implements an interface. For example, we can document an Animate interface defining things that happen to Animate objects. We can then specify that People, Student, and Teacher, all implement this interface:
There is also a notation for showing that a class is a client of an interface. For example we might show that a class of Registrars use the 'Animate' interface of a student -- probably to add and delete Student records:
The usage (dotted) arrow shows how one class uses features listed in the interface to the used class.
. . . . . . . . . ( end of section Special Kinds of Classes) <<Contents | End>>
Properties of Members of Classes
<<constructor>>
Similarly you sometimes need a constant that is shared across a class -- for example a double length value for pi in a mathematical class. You may also want to share a C++ variable across all objects in a class. For example in a class Modeling a line of people needs pointers to the first and last people in the line. These two pointers are not present in every person in the line. They are a property of the line as a whole.
Similarly some operations belong to a class rather than to an individual... for example finding the person with the highest score in a class is not a function of one student but of the whole class. Another example would be reporting how many instances there are of a particular class of objects.
In C++ variables, constants, and operations that belong to the class and are shared by all objects of the class are declared to be "static".
In UML you show this by underlining the attribute or operation. It may appear on some displays and printouts in italic form. Some people may also use a dollar sign for this purpose.
. . . . . . . . . ( end of section Properties of Members of Classes) <<Contents | End>>
Glossary
Note. In this glossary a definition is written like this
defined_term::=what_the_term_means.When there are several alternative meanings they are separated by a vertical bar symbol: "|". This is an informal extension of the notation John Backus and Pete Naur developed in 1960. [ BNF in glossary ] [ BNF in comp.text.Meta ] [ algol60.syntax.html ]
Dynamics: [ uml2.html ]
Using Rational Rose: [ uml3.html ]
. . . . . . . . . ( end of section UML Object Models) <<Contents | End>>