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[
Text Version
] w8.html Mon Sep 28 15:48:39 PDT 2009
Contents
Assigned Work 8: The Third complete set of Models
Given
In Class Deliverable
Paper Deliverables by standard deadline
Process
Grading
Standard Definitions
Assigned Work 8: The Third complete set of Models
Table
Version#
Date
Description
Author
0
2005-03-04
Copied from w7 and edited
RJB
1
2005-03-07
Corrected
RJB
(Close Table)
Given
Requirements
Vision
Business Case
Use Cases
Supplementary Specifications(if any)
Business Rules(if any)
Glossary
Design
Domain model with classes, associations, and some attributes.
SSDs of interesting scenarios
A first logical architecture
Interaction diagrams (sequence or communication).
(with GRASP)
a class diagram that supports all the interaction diagrams.
In Class Deliverable
Walk through another application of GRASP and or GoF in your project. Present a class diagram and interaction diagram that illustrates one GRASP or GoF.
Paper Deliverables by standard deadline
Model 3:
Vision + Business case
Use cases: more fully dressed ones... more scenarios
Use case diagram
Supplementary specifications: desirable qualities.
Domain model class diagram.
Glossary: define your terms
Business Rules: any special domain rules.
System Sequence Diagrams for some interesting scenarios.
Interactions: sequence or communication diagrams for most of
the interesting messages in your SSD.
Design classes that support your interactions.
With some comments explaining why (GRASP or GoF) you choose your design.
Process
Review previous documentation.
Check the following list of common mistakes
[
BollojuLeung06
] to see if you've done them.
Think...
Add new scenarios and use cases...
Look for GRASP and GoF opportunities in your design.
Think and edit existing...
Walkthrough new stuff in class.
Grading
Everything should fit together.
GRASP and GoF used properly.
Standard Definitions
CS202
::= See
http://cse.csusb.edu/dick/cs202/
.
CS372
::= See
http://cse.csusb.edu/dick/cs372/
.
DCD
::diagram="Design Class Diagram", shows the classes that will be implemented in code.
DRY
::
XP
="Don't Repeat Yourself".
ESSUP
::Process= See
http://www.ivarjacobson.com/essup.cfm
, Ivar Jacobsen simplified "Essential"
UP
.
Glossary
::= See
http://cse.csusb.edu/dick/cs375/uml.glossary.html
.
GoF
::="Gang of Four", [
patterns.html#GoF
]
GRASP
::
patterns
="General Responsibility Assignment Software Patterns", a set of guidelines for designing objects and classes. They take a single event that the system must handle and determine a good class to carry it out. See [
patterns.html#GRASP -- General Responsibility Assignment Software Patterns
]
Grades
::= See
http://cse.csusb.edu/dick/cs375/grading/
.
KISS
::Folk_law="Keep It Simple, Stupid", in agile processes this means never drawing a diagram or preparing a document that doesn't provide value to the clients and stakeholders. In all processes it means never designing or coding what is not needed, see
YAGNI
.
OO
::shorthand="Object-Oriented".
OOAD
::="Object-Oriented Analysis and Design", See chapter 1 in text.
patterns
::="Documented families of problems and matching solutions", see
Patterns
.
Patterns
::= See
http://cse.csusb.edu/dick/cs375/patterns.html
.
Process
::="How to develop software".
RJB
::=
The author of this document
, RJB="Richard J Botting, Comp Sci Dept, CSUSB".
RUP
::Process="Rational
UP
", a proprietary version of
UP
.
SSD
::="System Sequence Diagrams", see chapter 10.
TBA
::="To Be Announced".
UML
::="Unified Modeling Language". [
Unified_Modeling_Language
]
UP
::="Unified Process", an iterative, risk-driven, and evolutionary way to develop
OO
software.
YAGNI
::
XP
="You Ain't Gonna Need It", an
XP
slogan that stops you planning and coding for things that are not yet needed. As a rule the future is not predictable enough to program a feature until the stakeholders actually need it now. In this class it means "It won't be on the final or in quizzes".
XP
::="Extreme Programming", the ultimate iterative code-centric, user-involved process.
End