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[Text Version] 15r.html Wed Jan 11 07:25:55 PST 2012

Contents


    Review Questions 15 -- More Analysis

  1. What is an iteration?
  2. In the Unified Process what do we emphasize: make it complete | make it good | make it fast | use Java | drawing all the diagrams first and then code | write the code first and then draw the diagrams ? (pick the best fitting answer)
  3. Give an example of generalization for a domain model that is not in the text or on the web site. Include a diagram.
  4. When do you use generalization in a domain model (Guideline)?
  5. What classes should be {abstract}?
  6. Draw a diagram of these facts: Square are Rectangles, Rectangles are Figures, an Ellipse is a Figure, All Triangles are Figures.

    Standard Definitions

  7. Artifact::="Anything that is created in the course of a project".
  8. artifact::=see above.
  9. DCD::diagram="Design Class Diagram", shows the classes that will be implemented in code.
  10. Deliverables::="A packet of artifacts that must be prepared by a deadline for review or distribution".
  11. Glossary::= See http://cse.csusb.edu/dick/cs375/uml.glossary.html.
  12. GoF::="Gang of Four", [ patterns.html#GoF ]
  13. GRASP::patterns="General Responsibility Assignment Software Patterns", a set of guidelines for designing objects and classes. They take a single event that the system must handle and determine a good class to carry it out. See [ patterns.html#GRASP -- General Responsibility Assignment Software Patterns ]
  14. Grades::= See http://cse.csusb.edu/dick/cs375/grading/.

  15. KISS::Folk_law="Keep It Simple, Stupid", in agile processes this means never drawing a diagram or preparing a document that doesn't provide value to the clients and stakeholders. In all processes it means never designing or coding what is not needed, see YAGNI.

  16. OO::shorthand="Object-Oriented".

  17. OOAD::="Object-Oriented Analysis and Design", See chapter 1 in text.
  18. patterns::="Documented families of problems and matching solutions", see Patterns.
  19. Patterns::= See http://cse.csusb.edu/dick/cs375/patterns.html.

  20. Process::="How to develop software".

  21. RJB::=The author of this document, RJB="Richard J Botting, Comp Sci Dept, CSUSB".
  22. RUP::Process="Rational UP", a proprietary version of UP.

  23. SSD::="System Sequence Diagrams", see chapter 10.

  24. TBA::="To Be Announced".

  25. UML::="Unified Modeling Language". [ Unified_Modeling_Language ]

  26. UP::="Unified Process", an iterative, risk-driven, and evolutionary way to develop OO software.

  27. YAGNI::XP="You Ain't Gonna Need It", an XP slogan that stops you planning and coding for things that are not yet needed. As a rule the future is not predictable enough to program a feature until the stakeholders actually need now. In this class it also means "It won't be on the final or in quizzes".

  28. XP::="Extreme Programming", the ultimate iterative, code-centric, user-involved process.

End