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Sat May 14 15:43:44 PDT 2011

Contents


    CS202 session 14 -- Templates

      Previous -- Memory Management

      [ 13.html ]

      Preparation

      Study [ templates.html ] and Chapter 16 and do Review Questions.

      Templates in the UML

      The UML can not show a templatatized function but it can show a class that is a template and uses the C++ notation for the instances of the template.

      [template<typename T>Stack...]

      Due in

      Hand in one even numbered question+answer at the start of class.

      Class Work

      Example. I found this in some code.... and filed it for future use [ ask.h ] and added a unit test [ test.ask.cpp ]

      We will write and test some templates. [ 14q.html ]

      Next -- Exceptions

      [ 15.html ]

      Next project due and next quiz in class [ 17.html ]

    Glossary

  1. accessor::=`A Function that accesses information in an object with out changing the object in any visible way". In C++ this is called a "const function". In the UML it is called a query.
  2. Algorithm::=A precise description of a series of steps to attain a goal, [ Algorithm ] (Wikipedia).
  3. class::="A description of a set of similar objects that have similar data plus the functions needed to manipulate the data".
  4. constructor::="A Function in a class that creates new objects in the class".
  5. Data_Structure::=A small data base.
  6. destructor::=`A Function that is called when an object is destroyed".
  7. Function::programming=A selfcontained and named piece of program that knows how to do something.
  8. Gnu::="Gnu's Not Unix", a long running open source project that supplies a very popular and free C++ compiler.
  9. mutator::="A Function that changes an object".
  10. object::="A little bit of knowledge -- some data and some know how". An object is instance of a class.
  11. objects::=plural of object.
  12. OOP::="Object-Oriented Programming", Current paradigm for programming.
  13. Semantics::=Rules determining the meaning of correct statements in a language.
  14. SP::="Structured Programming", a previous paradigm for programming.
  15. STL::="The standard C++ library of classes and functions" -- also called the "Standard Template Library" because many of the classes and functions will work with any kind of data.
  16. Syntax::=The rules determining the correctness and structure of statements in a language, grammar.
  17. Q::software="A program I wrote to make software easier to develop",
  18. TBA::="To Be Announced", something I should do.
  19. TBD::="To Be Done", something you have to do.
  20. UML::="Unified Modeling Language".
  21. void::C++Keyword="Indicates a function that has no return".

End