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  1. T S Raghu & R Ramesh & Andrew B whinston
  2. Representing Argumentation in Game Domains
  3. IEEE Computer Magazine V35n5(May 2002)pp68-70
  4. =SIDEBAR FORMAL MODEL ACTON GAME DIALECTIC nonmonotonic LOGIC causality dialectic
  5. Gamma::=Net{fluents, actions, laws}.
  6. Fluents are time dependent propositions.
  7. Actions are made by players.
  8. Laws define the non-deterministic ways that actions change the fluents. [ nmct.ps ] Giunchiglia et al Apr 2002
  9. Demo of how designers can discuss the implications of the laws and modify them using defeasible logic.

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