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Reusability is a result of effort during that occurs during the design activities in a project and is largely uninfluenced by programmers' coding activities--- except when incompetence fouls up a design.
argues: perfectly reusable OO design is implemented and all the documentation and high level code is destroyed. The compiled program is then disassembled: Which parts can be reused?
Argues that a kit of parts for yacht and a dune buggy only have a few parts in common.
Kinds of objects: Business policy, screens, interactive controlers, I/O, Hardware, Glue(systems)
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To see the complete bibliography (1Mb+) select:[Bibliography]