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Chisholm94a

  1. John Chisholm
  2. The Art of Software Design Part II
  3. UNIX Review V12n4(Apr 1994)pp17-20
  4. =ESSAY PROCESS
    1. Investigate: use all resources to gather all possible data users, problem, technology
    2. Taxonomy: user's goals, all aspects name, hierarchy
    3. Organisation: user goals parallel congruent to program functions
    4. Epiphany (Aha!): creative thinking ---> unified vision (metaphors)
    5. Dramatization: Scenarios based on goals
    6. Iteration: Repeat until USER goals match requirements


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